The movement system from one mapcell to another tends to get annoying Dofus does not look as pleasant as Wakfu in my opinion They still do not know what they are doing and the communication is bad (everyone hates the Sacrieur revamp, Agy Osamodas was able to solo most dungeons after revamp) More expensive/Subscribtion (Dofus 15 € for 3 chars, Wakfu 10 € for 3 chars with heroes system) (WE NEED HIGHER NUMBERS/MORE COMPLICATED DUNGEONS!) Dofus is at a point of development where the DBZ-effect occurs. Those builds WILL stomp you unless you Pay2Win or invest an enormous amount of time There are highly exclusive builds which need extreme amounts of time to farm/get gear for (ap/mp exos, resistance exos, Vulbis, Ocker, The freaking 365 days of questing Dofus etc.) Pay2Win aspect through ogrines ( i don't know why people say it's not pay to win just because you still need "skill" to win, thats the case for everything but money makes it easier) PvP is repetitive, you get to see the same characters again and again (balancing in PvE AND 3v3 PVP AND Territory PVP seems impossible) Melee classes are bad for endgame content and there are certain must-haves in most dungeons even with a variety of 18? characters (incredibly poor character design) + There is a lot of beautiful detail within this game + The storage system in Dofus is much better/easier + Dofus events are more about fighting and competition, Wakfu's events more about art and roleplay + Dofus Kwismas is 10x better than Wakfu's Kwismas + Less grindy professions than Wakfu but prepare to walk + Dungeons are casual until Frigost 3 and upwards
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